[Bug 35876] Hard Reset renders incorrectly - black shaders

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 13 12:33:32 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=35876

--- Comment #7 from Konrad Materka <kmaterka at wp.pl> ---
Created attachment 63005
  --> https://bugs.winehq.org/attachment.cgi?id=63005
WINEDEBUG=+d3d_shader

GLSL is working fine now, but weird black area remained. It might be NVIDIA
specific. I'm attaching a log with WINEDEBUG=+d3d_shader flag, hope this helps.
There are errors like this one:
002d:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#3:
002d:fixme:d3d_shader:print_glsl_info_log     Vertex info
002d:fixme:d3d_shader:print_glsl_info_log     -----------
002d:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[2]" might be used before being initialized
002d:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[3]" might be used before being initialized
002d:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[4]" might be used before being initialized

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