[Bug 33770] Strong Bad' s Episode 1 - Homestar Ruiner Demo crashes without d3dx9_27 (purist)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 16 00:26:47 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=33770

Wylda <wylda at volny.cz> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |jacek at codeweavers.com,
                   |                            |matteo.mystral at gmail.com

--- Comment #18 from Wylda <wylda at volny.cz> ---

Actually Staging's patch no longer works + there are probably some regression.

Would be better to start from scratch with new bug report, but would be better
if someone knowledgeable would take a look first...

Two cases:


1. all bultin + only d3dx9_27.dll set to native = works flawlessly


2. It used to work with d3dx9_27.dll builtin and native d3dcompiler_43.dll +
staging patches. This no longer works. It crashes after intro video because of
commit wine-3.13-2-g169c033bda:

commit 169c033bda314358ee3ed085bffedf4bf763bfcf
Author: Jacek Caban <jacek at codeweavers.com>
Date:   Thu Jul 19 14:36:28 2018 +0200

    d3dcompiler: Use d3dcompiler_47 for importlib.

    Signed-off-by: Jacek Caban <jacek at codeweavers.com>
    Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
    Signed-off-by: Alexandre Julliard <julliard at winehq.org>


...if i revert this commit, game starts in case 2, but there are glitches,
which Staging patch used to fix. When i apply staging patches, it is improved a
bit, but faces are rendered black.

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