[Bug 46291] Blizzard update WoW to use DX12 and Multithread.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 17 11:23:30 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=46291

--- Comment #10 from Sveinar Søpler <cybermax at dexter.no> ---
Probably making too much noise using this bugreport as a wow support page, but
the settings

SET gxMTPrepass "1"
SET gxMTOpaque "1"
SET gxMTDisable "0"
SET gxMTBeginDraw "1"
SET gxMTShadow "1"

Is (or should be) the default when enabling D3D12 for WoW.
They are automatically removed from the Config.wtf, and you can check the
setting active ingame by typing eg. /dump GetCVar("gxMTPrepass") (And you will
see its 1).

But WoW w/d3d12 actually works quite well atm (and these vkd3d patches), so
lets hope it wont suddenly break from some random Blizzard patch then :)

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list