[Bug 42631] Mouse drift, jump or don' t react to small slow movements in Unity-engine games and Fallout 4 ( partly fixed in Unity games, have walkaround in Fallout4 )

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 26 09:39:00 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=42631

--- Comment #62 from Matthieu M <morel.mat at gmail.com> ---
Nope...It seems to still not work with the  "Fix sub pixel raw motion v3"

I an not an expert in compiling, so here is what I have done3, like wrote.
-----------------------
1) Downloaded the archive containing the source of Wine4.0 RC3, and extracted
it in a folder
2) Applied the patch with the command (with the file placed in the folder where
the source have been freshly extracted):

     patch -p1 < fix_mouse_sub_pix_raw_motion_v3.patch

It returned the following lines:

     patching file dlls/winex11.drv/mouse.c
     Hunk #3 succeeded at 1773 (offset -1 lines).
     patching file dlls/winex11.drv/x11drv.h

3) I compiled it with the missing libraries :
 *libhal 64-bit development files
 *vkd3d 64-bit development files

and installed with the commands:

     ./configure --enable-win64
     make
     sudo make install
-----------------------
When trying to execute this freshly compiled Wine in its folder ("./wine
/path/where/the/game/is/ObraDinn.exe"), it says "is a 32-bit installation, it
cannot support 64-bit applications"...
And if I launch the game as I usually do (with the command : "wine
ObraDinn.exe"),the game works but the mouse still drifts...

I imagine I did something wrong with the compilation, as I saw that it is a bit
tricky on the wiki page : https://wiki.winehq.org/Building_Wine

I will try things if I have spare time, but if somebody have a "ready to use"
solution, I am interested.

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