[Bug 46370] New: DUSK (and potentially other 64bit Unity games) crash on launch to due lack of functional RtlAddFunctionTable impl

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 26 12:20:14 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=46370

            Bug ID: 46370
           Summary: DUSK (and potentially other 64bit Unity games) crash
                    on launch to due lack of functional
                    RtlAddFunctionTable impl
           Product: Wine
           Version: 4.0-rc2
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: ntdll
          Assignee: wine-bugs at winehq.org
          Reporter: aoanla at gmail.com
      Distribution: ---

Created attachment 63111
  --> https://bugs.winehq.org/attachment.cgi?id=63111
Backtrace and immediate context for crash (DUSK)

The game DUSK (available on Steam) has a 64bit single player binary, and a
32bit multiplayer binary, both built in Unity.

The 32bit multiplayer binary works fine.
The 64bit single player binary (needed to play the bulk of the game - the
single player content) crashes on launch, with a backtrace suggesting a failure
to execute RtlAddFunctionTable (and RtlAddGrowableFunctionTable, which seems to
call it). 

According to bug 46143, the Rtl family functions here are merely stubs, which
is probably why this doesn't work.

As the crash seems to happen within Mono, I would imagine this would break many
Unity, or Mono 2.0, based applications in 64bit mode.

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