[Bug 43567] Vietcong - game crashes during radiocalls

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 28 03:21:34 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=43567

--- Comment #7 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Jan Havran from comment #4)
> 
> What is probability of such a situation, when two people fix same issue same
> day after more than year after report?

I am sorry if I interfered into your work but I had no clue this could happen.
I got here after looking into some recent activity on bug info list. I actually
was curious about different issues but was hitting this bug in the demo and
wanted to track what is up there and sort out somehow (even if only to
workaround).

Regarding fixing it, in my understanding it is hardly a bug and both our
patches are not a fix but rather application specific workaround.

BTW, you can make it work without any fixes by turning WINEDEBUG=+relay. Relay
thunks which are added in this case save some registers (including ecx) and do
it for every function in DLL. For this game it can probably be even made
acceptable performance wise if disable most of +relay trace output like
described here:
https://wiki.winehq.org/Debug_Channels#Making_.2Brelay_less_verbose. In my
understanding if there is a proper fix for such bugs it lies somewhere around
tuning existing relay approach.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list