[Bug 41213] Elder Scrolls Online requires more than 16 samplers in pixel shaders with D3D11 renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 13 01:08:38 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=41213

Adrià Cereto i Massagué <ssorgatem at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |ssorgatem at gmail.com

--- Comment #34 from Adrià Cereto i Massagué <ssorgatem at gmail.com> ---
With the latest update of Elder Scrolls Online, this issue is back, except now
it asks for more than 32 fragment samplers:

fixme:d3d:context_bind_shader_resources Shader 0x7fff03eb85a0 needs 37
samplers, but only 32 are supported.

Other than that, it looks and behaves exactly like this old issue.

Should I open a new bug report?

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