[Bug 41213] Elder Scrolls Online requires more than 16 samplers in pixel shaders with D3D11 renderer
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Feb 13 01:08:38 CST 2018
https://bugs.winehq.org/show_bug.cgi?id=41213
Adrià Cereto i Massagué <ssorgatem at gmail.com> changed:
What |Removed |Added
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CC| |ssorgatem at gmail.com
--- Comment #34 from Adrià Cereto i Massagué <ssorgatem at gmail.com> ---
With the latest update of Elder Scrolls Online, this issue is back, except now
it asks for more than 32 fragment samplers:
fixme:d3d:context_bind_shader_resources Shader 0x7fff03eb85a0 needs 37
samplers, but only 32 are supported.
Other than that, it looks and behaves exactly like this old issue.
Should I open a new bug report?
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