[Bug 42592] The Witcher 3 has poor performance

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 13 18:35:13 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=42592

oiaohm <oiaohm at gmail.com> changed:

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                 CC|                            |oiaohm at gmail.com

--- Comment #58 from oiaohm <oiaohm at gmail.com> ---
Users of Witcher 3 have report this kind of patch like 
Shmerl did causing hard lockups and the mainline running slow not having hard
lockups.   So these patches are not where near right.

https://github.com/wine-mirror/wine/blob/master/dlls/wined3d/buffer.c#L1416

Really desc->access need to used as what is in master.

The problem is the FIXME("Ignoring access flags (pool).\n"); message.   Rough
implementing has caused side effects now that wine is starting to implement
pool that shows up that the FIXME is gone a lot more care messing with the
desc->access value has to be done.

So we need test results of Witcher3 against master unmodified.

Shmerl you have stopped all over the value of desc->access in master this is
not on.   You patch is worse as you have moved even more code without any valid
need.

If there is still a performance problem with master you need to perform
bytewise operations on desc-access so you don't nuke other flags  combination
that are in the access value.   

shmerl read resource_access_from_pool carefully there are currently 3 modes.  
You magically reduce this down to two of course this is going to have adverse
side effects.   So you do need to be checking what the heck the desc->access
value is before messing with it and using the desc->access value as part of
your logic.

There are most likely values of desc->access that say do not touch me or I will
cause adverse side effects.   As pool defines are implemented desc->access
becomes far more of a hazard to stomp all over.   While pool was not implement
you could kind of run rough shot.

So the patch you did shmerl fail to fix Witcher just causes another defect
because the patch design is wrong.   This is the problem with forwards porting
stuff from staging is it was stuck in staging because it wrong and need to be
revised and re-implemented differently.   Patch need to go back and be
redesigned.

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