[Bug 44514] New: Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 14 03:20:19 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44514

            Bug ID: 44514
           Summary: Elder Scrolls Online (Dragon Bones update) requires
                    more than 32 samplers in pixel shaders with D3D11
                    renderer
           Product: Wine
           Version: 3.1
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: ssorgatem at gmail.com
      Distribution: ---

Practically the same as https://bugs.winehq.org/show_bug.cgi?id=41213

Missing ground textures that make the game rather hard to play, same as in the
screenshots for that patch.

The difference is that back then the game required more than 16 samplers...
which was fixed, but it now requries more than 32 samplers:

fixme:d3d:context_bind_shader_resources Shader 0x7fff03eb85a0 needs 37
samplers, but only 32 are supported.


Happens in latest staging, 3.0 and 3.1

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