[Bug 44480] Rabi-Ribi v1.88: Game crashes during startup

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 14 10:56:48 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44480

Aru <aru at rafaelfsilva.com.br> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |aru at rafaelfsilva.com.br

--- Comment #4 from Aru <aru at rafaelfsilva.com.br> ---
Created attachment 60473
  --> https://bugs.winehq.org/attachment.cgi?id=60473
playonlinux.log clean prefix Rabi-Ribi before downgrade

Currently running Rabi-Ribi through Steam via PlayOnLinux with Wine version 3.1
- 32 bits.

I can confirm the application crash happens and I get a similar backtrace with
same addresses.

I found a workaround by downgrading the following packages in Arch Linux:
Linux 4.14.15-1-ARCH #1 SMP PREEMPT Tue Jan 23 21:49:25 UTC 2018 x86_64
GNU/Linux

-> nvidia
from: 2) nvidia-390.25-10-x86_64.pkg.tar.xz (local)
to: 13) nvidia-387.34-21-x86_64.pkg.tar.xz (local)

-> nvidia-utils
from: 2) nvidia-utils-390.25-2-x86_64.pkg.tar.xz (local)
to: 5) nvidia-utils-387.34-5-x86_64.pkg.tar.xz (local)

-> linux
from: 2) linux-4.15.3-1-x86_64.pkg.tar.xz (local)
to: 11) linux-4.14.15-1-x86_64.pkg.tar.xz (local)

-> lib32-nvidia-utils
from: 2) lib32-nvidia-utils-390.25-1-x86_64.pkg.tar.xz (local)
to: 4) lib32-nvidia-utils-387.34-1-x86_64.pkg.tar.xz (local)

I'm still using Wine 3.1 now and the game works fine.

Right now I'm a little busy but I can gather more data after few hours.

Is there anything I can help for this issue? Would it help to try to downgrade
all packages one by one until I find the culprit or that's not needed?

I'm not great at debugging these type of problems so I'm not sure how much I
can help. I'd gladly follow instructions to gather more data to help to fix
this issue.

I've also attached playonlinux.log from a clean Wine prefix on PlayOnLinux from
before downgrading the packages.

I noticed these messages that seemed a little... off:
00a8:err:d3d:wined3d_debug_callback 0x86c8320: "GL_OUT_OF_MEMORY error
generated. Failed to allocate CPU address space mapping for texture (consider
building 64-bit app).".
00a8:err:d3d:wined3d_debug_callback 0x86c8320: "GL_INVALID_VALUE error
generated. Size and/or offset out of range.".

I imagined that it was either a kernel or nvidia drivers regression which was
what lead me to downgrading the packages.

I hope this information helps, even if a little. I'm open to testing more but
for now I'd need someone to tell me what to test and what logs to attach.

Thanks! Have a great day!

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