[Bug 44514] Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Feb 15 18:23:31 CST 2018
https://bugs.winehq.org/show_bug.cgi?id=44514
--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> ---
It sounds like the game started to use even more textures in a single shader...
You could try to attach a (full, compressed) +d3d,d3d_shader log to make sure
that this is actually the case.
The general issue is well understood, I think, and we'd need to add
ARB_bindless_texture support to fix this once and for all.
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