[Bug 44540] New: Imperium GBR terminate unexpectly when using native quartz.dll
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 17 14:15:45 CST 2018
https://bugs.winehq.org/show_bug.cgi?id=44540
Bug ID: 44540
Summary: Imperium GBR terminate unexpectly when using native
quartz.dll
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs at winehq.org
Reporter: lorenzofer at live.it
Distribution: ---
Created attachment 60497
--> https://bugs.winehq.org/attachment.cgi?id=60497
log with dsound setted as native
Imperium GBR terminate unexpectly (without crash), with exit code -127 when
using native quartz.dll (from directmusic winetricks component)
The beheviour change if I have dsound setted as builtin or native.
If dsound is setted as builtin the game exit after the resolution change,
before playing the videos.
If dsound is setted as native the game play the videos and then terminate
before entering the main menu.
For playing music in the game it need dsound,dmime,dmsynth,dmusic,dswave as
native (this issue happens in the described ways if the mentioned dll (other
then dsound) are setted as builtin or native)
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