[Bug 44548] New: Imperium GBR doesn' t reproduce audio associated with videos when native dsound.dll is loaded

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 18 07:54:18 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44548

            Bug ID: 44548
           Summary: Imperium GBR doesn't reproduce audio associated with
                    videos when native dsound.dll is loaded
           Product: Wine
           Version: 3.2
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dsound
          Assignee: wine-bugs at winehq.org
          Reporter: lorenzofer at live.it
      Distribution: ---

Created attachment 60508
  --> https://bugs.winehq.org/attachment.cgi?id=60508
WIne log with native dsound (and other directmusic dlls as builtin)

Hi again

Imperium GBR need the directmusic components to be able to play in-game
(menu,game) audio (music, voices, UI effects). However the audio associated
with the videos is reproduced correctly with all builtin. 

To be able to play in game sound the game need these dlls setted to
native:dsound,dmime,dmsynth,dmusic,dswave

However when setting dsound as native the audio of the videos (as the intro
video) is not played anymore (the video component of the video is still played
perfectly).  

To experience this issue you need to set as native dsound.dll only.

If I also activate native quartz with native dsound the audio in videos is
reproduced correctly, but the game will terminate before entering the main menu
(Bug 44540)

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