[Bug 44548] Imperium GBR doesn' t reproduce audio associated with videos when native dsound.dll is loaded

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 20 08:42:58 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44548

--- Comment #3 from Lorenzo Ferrillo <lorenzofer at live.it> ---
I already have native directmusic and dsound. The bug I'm experiencing is that
audio in videos (not the in game music and sound) doesn't play anymore from the
moment I activate native dsound.dll (it is working properly with builtin
dsound).

The bug is experienced with just dsound native acivated, using all directmusic
dlls as native (except native quartz per bug 44540) does make the audio in game
work. But the videos are still silent.

I noticed that if I activate all directmusic native dlls (again except quartz),
but leaving dsound as builtin, the audio in video works as supposed to do (in
game audio doesn't obviosuly works, but that's not the point here).

If I activate native quartz  the audio on the video works, but the game
terminate before entering into main menu.

The log were generated only with native dsound as it is the only dll needed to
trigger this bug. (Note I'm expecting in this case that in game audio doesn't
work)

Imperium GBR is installed in a clean wineprefix, and it is installed after
installing dsound and directmusic with winetricks.


I'm using ArchLinux x64, game is installed in a 32 wineprefix.

I will make a log with that debug channels asap.

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