[Bug 44565] New: Forgotten Realms: Demon Stone has rendering issue
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Feb 20 10:01:57 CST 2018
https://bugs.winehq.org/show_bug.cgi?id=44565
Bug ID: 44565
Summary: Forgotten Realms: Demon Stone has rendering issue
Product: Wine
Version: 3.2
Hardware: x86
URL: https://www.gog.com/game/forgotten_realms_demon_stone
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: gyebro69 at gmail.com
CC: matteo.mystral at gmail.com
Regression SHA1: 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Distribution: ---
Created attachment 60529
--> https://bugs.winehq.org/attachment.cgi?id=60529
screenshot
Character models have corrupted face and hair, in certain camera angle their
bodies are black.
Disabling pixel and vertex shaders, shadows and advanced effects in the game
launcher doesn't resolve the issue. The problem is present with disabled csmt
too.
I reproduced the problem with nouveau/mesa 17.3.3 and with nvidia binary
drivers 390.25.
There is no demo version available.
Plain terminal output shows only
0033:fixme:win:EnumDisplayDevicesW ((null),0,0x33f7a4,0x00000000), stub!
0033:fixme:d3d9:Direct3DShaderValidatorCreate9 stub
0035:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
Regression introduced by
commit 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Tue Feb 13 01:00:42 2018 +0100
d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
The game renders properly with the previous commit.
wine-3.2-45-g538263d0ef
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 390.25
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