[Bug 44565] New: Forgotten Realms: Demon Stone has rendering issue

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 20 10:01:57 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44565

            Bug ID: 44565
           Summary: Forgotten Realms: Demon Stone has rendering issue
           Product: Wine
           Version: 3.2
          Hardware: x86
               URL: https://www.gog.com/game/forgotten_realms_demon_stone
                OS: Linux
            Status: NEW
          Keywords: regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: matteo.mystral at gmail.com
   Regression SHA1: 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
      Distribution: ---

Created attachment 60529
  --> https://bugs.winehq.org/attachment.cgi?id=60529
screenshot

Character models have corrupted face and hair, in certain camera angle their
bodies are black.
Disabling pixel and vertex shaders, shadows and advanced effects in the game
launcher doesn't resolve the issue. The problem is present with disabled csmt
too.
I reproduced the problem with nouveau/mesa 17.3.3 and with nvidia binary
drivers 390.25.
There is no demo version available.

Plain terminal output shows only
0033:fixme:win:EnumDisplayDevicesW ((null),0,0x33f7a4,0x00000000), stub!
0033:fixme:d3d9:Direct3DShaderValidatorCreate9 stub
0035:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.

Regression introduced by

commit 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Tue Feb 13 01:00:42 2018 +0100

    d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.

The game renders properly with the previous commit.

wine-3.2-45-g538263d0ef
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 390.25

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