[Bug 44590] The Witness needs ATOC without multisampling

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Feb 24 14:41:29 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44590

Józef Kucia <joseph.kucia at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |joseph.kucia at gmail.com
             Status|UNCONFIRMED                 |NEW
            Summary|incorrect rendering in The  |The Witness needs ATOC
                   |Witness (ATOC?)             |without multisampling
     Ever confirmed|0                           |1

--- Comment #2 from Józef Kucia <joseph.kucia at gmail.com> ---
Thanks for the bug report.

I haven't debugged the water reflections problem, but yes, those problems might
be related. I think the source of the issue is ATOC. In OpenGL ATOC can be used
only with multisampling while in Direct3D ATOC can also be used without
multisampling. I haven't given it much thought, but it's probably hard to fix
in any reasonable way in OpenGL. An OpenGL extension might be helpful.

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