[Bug 44590] The Witness needs ATOC without multisampling
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Feb 24 14:41:29 CST 2018
https://bugs.winehq.org/show_bug.cgi?id=44590
Józef Kucia <joseph.kucia at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |joseph.kucia at gmail.com
Status|UNCONFIRMED |NEW
Summary|incorrect rendering in The |The Witness needs ATOC
|Witness (ATOC?) |without multisampling
Ever confirmed|0 |1
--- Comment #2 from Józef Kucia <joseph.kucia at gmail.com> ---
Thanks for the bug report.
I haven't debugged the water reflections problem, but yes, those problems might
be related. I think the source of the issue is ATOC. In OpenGL ATOC can be used
only with multisampling while in Direct3D ATOC can also be used without
multisampling. I haven't given it much thought, but it's probably hard to fix
in any reasonable way in OpenGL. An OpenGL extension might be helpful.
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