[Bug 40036] Shadows of Destiny Crash After Begins

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jan 1 01:33:24 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=40036

--- Comment #14 from Jeff D. Hanson <jhansonxi at gmail.com> ---
Noticed the d3d8-ValidateShader patch for staging.  I switched to a different
system (32-bit to work around GStreamer plugin multiarch problems on Ubuntu)
loaded wine-staging and tried the demo again.

Multiple crashes again (with the shader message dialog).  But somewhere in my
test/alt-tab/messing around with the Nvidia control panel (to reset screen mode
after each crash) it started working.

The screen was the wrong size and the Konami logo was mostly off the edge of
the screen.  Next the intro video played at the size of a postage stamp in the
upper-left corner.  Then the menu loaded but at the wrong resolution and I had
to pan around to see it.  I couldn't get any of the buttons to click because
the graphics didn't align so I killed it and tried again.

Back to crashing.  I don't know what I did to make it work that one time but I
can't reproduce it.  Makes me think there is a race condition of some sort.  I
tried changing affinity with schedtool but it just crashed again.  Maybe
there's a conflict with screen resolution between the logo, video, and shaders.

Some people on the PlayOnLinux forum did some debugging and also thought it was
the shaders that were causing the problem:
https://www.playonlinux.com/en/topic-11112-Help_me_please_Shadow_of_destiny.html

The shaders are in:  …/Program Files/Konami/Shadow Of Memories
Demo/prefix/engine

Test system:
Xubuntu  17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-staging 2.21.0~zesty from dl.winehq.org

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