[Bug 44277] WOLF RPG Editor: Certain background music doesn' t stop when using XAudio2
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jan 3 07:20:29 CST 2018
https://bugs.winehq.org/show_bug.cgi?id=44277
--- Comment #3 from kakurasan at gmail.com ---
Created attachment 60115
--> https://bugs.winehq.org/attachment.cgi?id=60115
testcase for setting volume with ChangeVolumeSoundMem() in DX Library
(In reply to Fabian Maurer from comment #2)
> I also noticed that, with builtin audio2 the battle music starts with full
> volume, while with native it fades in. Makes me think there is a problem
> with setting the volume.
Yeah, I tested ChangeVolumeSoundMem() and found this function doesn't work
with builtin XAudio2, however, StopSoundMem() works with builtin XAudio2.
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