[Bug 44277] WOLF RPG Editor: Certain background music doesn' t stop when using XAudio2

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 4 07:24:36 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44277

--- Comment #5 from kakurasan at gmail.com ---
Created attachment 60122
  --> https://bugs.winehq.org/attachment.cgi?id=60122
A hack for setting volume

The problem is that SetChannelVolumes() is unimplemented.

I confirmed this game tries to set the volume to zero in
XA2SRC_SetChannelVolumes() when winning in the battle.

StopSoundMem() really stops the sound because Stop()
is implemented properly. This works without the hack.

The hack works for me, but I think this is not "proper" fix because
this is a hack for limited cases. However, I don't know how to set
volume per channel with OpenAL API.

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