[Bug 29872] Guild Wars: Character graphic is corrupted

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 7 19:45:30 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=29872

Michal Suchanek <hramrach at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |hramrach at gmail.com

--- Comment #35 from Michal Suchanek <hramrach at gmail.com> ---
This seems to have improved in wine 3.0.

There are two parts of this bug

1) the PC texture is not loaded when location is changed

2) the PC texture is corrupted when zoomed out


wine 3.0 fixes (2) - most of the time the character texture is correct at all
zoom levels whenever it is loaded fully. However, fully loading the texture
almost never happens.

So with wine 3.0 and a few other recent versions the deal is like this:

 - when you enter a new location or teleport (a loading screen is shown) 95% of
the time your texture does not load properly and parts or all of your character
is displayed as garbage. This happens for NPCs and PCs of other players as well
but as they go out of sight and are displayed again they are eventually
reloaded correctly.
 - when you change a piece of your PC (put on town clothes, change armor piece,
show/hide helmet/swap weapons) the part of the character is reloaded and
displayed properly - until next time you teleport. It may take a few (tens) of
seconds initially to load the texture but once you do the swap it is scheduled
and the correct texture eventually appears. Swapping between recently used
looks is instanteous.
 - this does not happen in character selector, item preview, equipment view,
etc. Loading the texture might take time there as well but it is never shown
corrupted. This is probably because some additional effect is applied to the
character in the world environment to reflect the surrounding light conditions.

Using amdgpu driver.

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