[Bug 44368] New: d3d_shader:print_glsl_info_log and multiple shader errors

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 17 07:42:14 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44368

            Bug ID: 44368
           Summary: d3d_shader:print_glsl_info_log and multiple shader
                    errors
           Product: Wine
           Version: 3.0-rc6
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: luisalvaradox at gmail.com
      Distribution: ---

When starting Fallout 4 with Wine 3.0 RC6 I found out that the game LITERALLY
started. I am able to use it. I was actually expecting it to fail with an error
without showing anything, but it just worked, out of the box. I have only
tested 2 minutes of it, but here is the output am getting in the terminal just
to help along. For lines that repeated themselves many times, I put an
approximate amount of lines that showed at the end of the actual line (eg:
Showing 100x more lines):

002c:fixme:d3d11:d3d11_device_CreateTexture1D iface 0x8c4f0, desc 0x23cd60,
data (nil), texture 0x23ef60 stub!  (1000x More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 16. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 17. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 18. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 19. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 20. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 21. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 22. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 23. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 24. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 25. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 26. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 27. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 28. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 29. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 30. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 31. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring DepthClipEnable 0.
(500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented. (500 More Lines)
002c:fixme:d3d_shader:print_glsl_info_log     
002c:fixme:d3d_shader:print_glsl_info_log     -----------
002c:fixme:d3d_shader:print_glsl_info_log     -------------
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[10]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[11]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[12]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[13]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[14]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[15]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[16]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[17]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[18]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[19]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[1].zw" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[20]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[21]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[22]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[23]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[24]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[25]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[26]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[27]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[28]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[29]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[2]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[30]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[31]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[3]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[4]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[5]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[6]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[7]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[8]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(19) : warning C7050:
"vs_out[9]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(37) : warning C7050: "R3.zw"
might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     0(40) : warning C7050: "R6.yzw"
might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log     Fragment info
002c:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#552:
002c:fixme:d3d_shader:print_glsl_info_log     Vertex info
002c:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543. (50 More Lines)
002c:fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1 (200 More
Lines)
002c:fixme:xinput:XInputSetState (index 0, vibration 0x23e7a0) Stub!
0046:fixme:thread:SetThreadIdealProcessor (0x4408): stub

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