[Bug 44391] Star Trek Online: Hang when clicking "Engage"

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 21 15:03:12 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44391

--- Comment #1 from Michael B. Trausch <mbt at fortifiedtechsystems.com> ---
Oh, and as an additional note: The strace output shows what happens, but I
don't have anything in the Wine output (or in STO's debugging output) that
shows _anything_ stepping out of the ordinary or going wrong.  There is minimal
debug output from WINE, the last 13 lines being:

0009:fixme:wbemprox:client_security_Release 0xf767682c
libGL error: No matching fbConfigs or visuals found
libGL error: failed to load driver: swrast
0009:err:wgl:X11DRV_WineGL_InitOpenglInfo  couldn't initialize OpenGL, expect
problems
0009:fixme:wbemprox:enum_class_object_Next timeout not supported
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32db14,0x00000000), stub!
0009:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0009:fixme:thread:SetThreadIdealProcessor (0xe8): stub
0009:fixme:iphlpapi:NotifyAddrChange (Handle 0x32cb6c, overlapped 0x45ac6788):
stub
0009:fixme:winsock:WSALookupServiceBeginW (0x32cc6c 0x00000ff0 0x32ccb4) Stub!
[0121/113515:ERROR:network_change_notifier_win.cc(143)] WSALookupServiceBegin
failed with: 0
003d:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0009:fixme:imm:ImmReleaseContext (0x30050, 0x4bd54fb8): stub

Of course, I don't know that the OpenGL error has anything to do with the hang;
it appears that it could be as simple as a read-from-not-ready IPC channel?

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