[Bug 13046] Intermittent audio looping in Beyond Good and Evil

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 31 17:25:32 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=13046

noabody at yahoo.com changed:

           What    |Removed                     |Added
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                 CC|                            |noabody at yahoo.com

--- Comment #51 from noabody at yahoo.com ---
Still present on Wine-stable 3.0 but... the sound problem reportedly affects
this software in modern versions of Microsoft Windows and therefore it is not a
problem in Wine per-se.

If we were using a game emulator for comparison, perfect emulation should
replicate and bugs that were present on actual hardware.  Numerous threads
exist which discuss various approaches to resolution.  I found these three, in
particular, quite useful.

https://www.gog.com/forum/beyond_good_and_evil/cutscene_audiovideo_sync_fix
https://www.gog.com/forum/beyond_good_and_evil/linux_playability
https://forums.ubi.com/showthread.php/574490-Audio-Video-Sync-issues-*FIX*-Forums

Using the dsound.dll method I noticed my CPU ramped up to full speed so I
suspect it has the same effect as the FullProcessing.exe.  Just need to drop
dsound.dll in the root of the game folder and create a dll over-ride for
BGE.exe that specifies native over built-in.

Your mileage may vary.

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