[Bug 12060] Direct3D window is not placed withing its parent window
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jul 7 06:04:12 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=12060
--- Comment #23 from Artem S. Tashkinov <aros at gmx.com> ---
002d:fixme:msg:ChangeWindowMessageFilter c03d 00000001
002d:fixme:msg:ChangeWindowMessageFilter 323 00000001
002d:fixme:msg:ChangeWindowMessageFilter 326 00000001
002d:fixme:msg:ChangeWindowMessageFilter 111 00000001
002d:fixme:dwmapi:DwmSetWindowAttribute (0x10050, 7, 0x86d370, 4) stub
002d:fixme:heap:RtlSetHeapInformation 0x1580000 0 0x86ac2c 4 stub
003c:fixme:win:EnumDisplayDevicesW ((null),0,0x248cce8,0x00000000), stub!
003c:fixme:dwmapi:DwmInvalidateIconicBitmaps (0x10050) stub
003c:fixme:d3d9:Direct3DShaderValidatorCreate9 stub
003d:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#8:
003d:fixme:d3d_shader:print_glsl_info_log Vertex info
003d:fixme:d3d_shader:print_glsl_info_log -----------
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[1].zw" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[2]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[3]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[4]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[5]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[6]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[7]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[9]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[11]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#12:
003d:fixme:d3d_shader:print_glsl_info_log Vertex info
003d:fixme:d3d_shader:print_glsl_info_log -----------
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[0].zw" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[1].zw" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[2]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[3]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[4]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[5]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[6]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[7]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[9]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[11]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#18:
003d:fixme:d3d_shader:print_glsl_info_log Vertex info
003d:fixme:d3d_shader:print_glsl_info_log -----------
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[0].zw" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[1]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[2]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[3]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[4]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[5]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[6]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[7]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[8]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[9]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[11]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#21:
003d:fixme:d3d_shader:print_glsl_info_log Vertex info
003d:fixme:d3d_shader:print_glsl_info_log -----------
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[0].zw" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[1]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[2]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[3]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[4]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[5]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[6]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[7]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[8]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[9]" might be used before being initialized
003d:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050:
"vs_out[11]" might be used before being initialized
003c:fixme:msvcrt:__clean_type_info_names_internal (0x7f12afc) stub
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