[Bug 23045] Far Cry 2 crashes unexpectedly after some time

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 16 10:04:44 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=23045

Adrien Fernandes <adrien_fernandes2 at hotmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |adrien_fernandes2 at hotmail.c
                   |                            |om

--- Comment #34 from Adrien Fernandes <adrien_fernandes2 at hotmail.com> ---
Created attachment 61806
  --> https://bugs.winehq.org/attachment.cgi?id=61806
Terminal output on FreeBSD

GTX 765m ===> nvidia-driver-390.48
12G RAM

Wine 3.12
FreeBSD 12.0-CURRENT amd64

This problem appears on a lot of games as soon as they are too graphically
heavy. I remember having the game working correctly fine on GNU/Linux but not
on FreeBSD. What is that meaning ? :

003f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#207:
003f:fixme:d3d_shader:print_glsl_info_log     Vertex info
003f:fixme:d3d_shader:print_glsl_info_log     -----------
003f:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[3].w" might be used before being initialized
003f:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[4].zw" might be used before being initialized
003f:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[5]" might be used before being initialized
003f:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[6]" might be used before being initialized
003f:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[7]" might be used before being initialized
003f:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[8]" might be used before being initialized
003f:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[9]" might be used before being initialized
003f:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[10]" might be used before being initialized
003f:fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050:
"vs_out[11]" might be used before being initialized


I've seen those messages for million times now over the years. :/

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