[Bug 45486] Byond 512.x dreamseeker will crash on loading into a ss13 station that uses shaders if run on wine 3.9 or later , but will run fine if you use 3.8

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 28 08:11:25 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45486

--- Comment #8 from midicow at gmail.com ---
(In reply to Henri Verbeet from comment #7)
> (In reply to midicow from comment #6)
> > The problem was that wine changed the default version of opengl extensions
> > to 4.4, from 1.0. Great for running games, but for some reason when wine
> > translates dreamseeker from d3d->opengl it tries to use glLineStipple, which
> > was depreciated in opengl 3.1 extensions. Trying to use it throws an
> > exception and wine closes dreamseeker.
> 
> That's odd; It's correct that glLineStipple() is not available in core
> contexts, but wined3d shouldn't be trying to use it in that case. The only
> place in wined3d that calls glLineStipple() is state_linepattern(), and with
> core contexts state_linepattern_w() should be getting called instead. The
> debug output you posted appears to suggest it is.
> 
> The glVertexAttribPointer() message seems more concerning. I'd expect that
> to be from context_load_numbered_arrays(), in which case for some reason the
> appropriate VBO wasn't bound, and a subsequent draw would likely fail. Could
> you please attach a log with WINEDEBUG="+seh,+tid,+d3d9,+d3d"?

https://drive.google.com/file/d/1yuryM74BIrZ1gdxuY1h-40_tRHDRmP1L/view?usp=sharing

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