[Bug 39402] Multiple applications are silent or crash with builtin xaudio2 due to missing audio conversion in IXAudio2Impl_CreateSourceVoice (Lost Planet 2 Benchmark, Skyrim, Skullgirls, Terraria, Stardew Valley)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 30 11:40:02 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=39402

algebro at tuta.io changed:

           What    |Removed                     |Added
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                 CC|                            |algebro at tuta.io

--- Comment #45 from algebro at tuta.io ---
(In reply to demurgos from comment #42)
> (In reply to Andrew Eikum from comment #40)
> > (In reply to demurgos from comment #37)
> > > Created attachment 61773 [details]
> > > Skyrim SE intro logs, Wine Staging 3.12 no music
> > 
> > This log still shows the same problem:
> > 
> > 91730.063:00ae:warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't use
> > this format and no FFmpeg, so giving up
> > 
> > Check the configure output in config.log. If you build from the official
> > Arch PKGBUILD, it's in src/wine-staging-64-build/config.log. It may give a
> > hint why it can't find libavutil and/or libavcodec. It will also print
> > "XAudio2 WMA conversion won't be supported" if it fails to find ffmpeg.
> 
> I missed the error due to a case sensitive search...
> 
> I have some good news: the patch fixes all the sound/music/voice/scripts for
> me.
> 
> The issue was effectively related to my build. I won't lie: building and
> running a custom Wine version turned out to be pretty painful. It took me a
> lot of time, but once I had it properly built, everything seemed to work! I
> had visual artifacts but there's an other issue for this. This patch makes
> Skyrim SE playable, thanks!
> 
> (Note: I reported the build issue to the maintainer of the Arch package, I
> hope that the next release will be built with ffmpeg)

Did you have to pass any extra options to build it with ffmpeg support? Or is
simply building it with ffmpeg installed enough to make this patch work?

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