[Bug 45311] Skyrim Special Edition: ambient sounds do not attenuate with distance

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 14 18:12:24 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45311

Olivier F. R. Dierick <o.dierick at piezo-forte.be> changed:

           What    |Removed                     |Added
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                 CC|                            |o.dierick at piezo-forte.be

--- Comment #5 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
I don't have Skyrim but I'm experiencing the same issue with at least two other
games: Orion Prelude and Far Cry 3.

Environment sounds (river/water, wind, fire, etc.) are full volume and cuts in
and out when walking towards/away from the source. Normally, the sound volume
should decrease/increase smoothly with distance.

commit b747d6f6ccdf1699a9242a570d681fa246de592e is the culprit.
It makes xaudio2 default to builtin.

The workaround is to set xaudio2_7 to "native, builtin".
Does it work with Skyrim?

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