[Bug 45311] Skyrim Special Edition: ambient sounds do not attenuate with distance
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jun 14 18:12:24 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45311
Olivier F. R. Dierick <o.dierick at piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |o.dierick at piezo-forte.be
--- Comment #5 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
I don't have Skyrim but I'm experiencing the same issue with at least two other
games: Orion Prelude and Far Cry 3.
Environment sounds (river/water, wind, fire, etc.) are full volume and cuts in
and out when walking towards/away from the source. Normally, the sound volume
should decrease/increase smoothly with distance.
commit b747d6f6ccdf1699a9242a570d681fa246de592e is the culprit.
It makes xaudio2 default to builtin.
The workaround is to set xaudio2_7 to "native, builtin".
Does it work with Skyrim?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list