[Bug 45086] Magic: The Gathering Online deadlocks inside quartz
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jun 17 01:49:49 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45086
--- Comment #4 from Anton Romanov <theli.ua at gmail.com> ---
It looks like BaseRenderer_InputPin_EndOfStream enters critical section
filter.csFilter, then calls BaseInputPinImpl_EndOfStream to handle end of
stream
that in turn goes down to DSoundRender_HandleEndOfStream
which has a tight loop to leaveCS , wait for This->blocked for 10ms and lock it
again until positions match :-/
It feels like that IS some kind of deadlock prevention, however it seems it
doesn't quite work right.
Though it may explain why eventually it sometimes unlocks itself
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