[Bug 45283] Fallout 4 in-game audio drop issues

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 18 13:37:24 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45283

darkskyabove <darkskyabove at gmx.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |darkskyabove at gmx.com

--- Comment #3 from darkskyabove <darkskyabove at gmx.com> ---
Linux * 4.17.2-1-ARCH #1 SMP PREEMPT Sat Jun 16 11:08:59 UTC 2018 x86_64
GNU/Linux
nVidia 396.24-11

wine-staging 3.10
DXVK(-git) e35cbf8
x3daudio1_0-7, xaudio2_0-7, xapofx1_5 all set to native, builtin [all manually 
    extracted and written to \system32]
winegstreamer disabled
audio driver = winealsa.drv
audio defaults all set to correct device (ALC892 Analog)
staging page = uncheck all
auto mouse-capture on

Fallout.ini:

[General]
bDisableAllGore=0
sIntroSequence=0
fChancesToPlayAlternateIntro=0
uMainMenuDelayBeforeAllowSkip=0
bPreloadIntroSequence=0
[ScreenSplatter]
bBloodSplatterEnabled=0
[Display]
bNvGodraysEnable=0
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.03738 [only for 16:9]
bMouseAcceleration=0
bBackgroundMouse=1
[ImageSpace]
bDoRadialBlur=0

Fallout4Prefs.ini:

[Imagespace]
bDoDepthOfField=0
bScreenSpaceBokeh=0

In my quest to resolve this issue, I tried turning off virtual desktop
emulation. Game failed to start on first attempt. Started on second attempt.
Toggled godmode. Loaded up on grenades and mini-nukes and fast-traveled around
trying to re-create bug. Went to places where bug had happened multiple times.
No inland locations bugged. Bug re-created at coastal location (Revere Beach).
Will test again with no coastal locations.

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