[Bug 44032] Diablo 3 2.6.1: Mouse-downs register as mouse clicks

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jun 26 15:02:59 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44032

--- Comment #13 from Maciej Stanczew <maciej.stanczew+b at gmail.com> ---
I have done some debugging of queue_mouse_message function and have found the
following:
- Pressing the mouse button calls this function twice: first call has
input->mouse.flags = 0x8003 (MOVE|LEFTDOWN), second = 0x8001 (MOVE).
- Releasing the button calls it with input->mouse.flags = 0x8005 (MOVE|LEFTUP),
and then, after about ~1 ms, an injected event is generated (hook_flags = 1,
input->mouse.flags = 1, input->mouse.time = 0).
- Without Voice chat enabled, all above events return 0 from call to
'send_hook_ll_message' that is assigned to 'wait' variable.
- With Voice chat enabled the above call to 'send_hook_ll_message' *always*
returns 1. With the 'server-send_hardware_message' patchset reverted, this is
the only change in behavior.
- With the 'server-send_hardware_message' in place (not reverted) however, on
every second mouse-down the injected event appears after the mouse is *pressed*
instead of released  (releasing the mouse generates just the MOVE|LEFTUP event,
without the following injected event). This is the problematic point -- there
was a mouse-down event, but the game behaves as if the button was immediately
released.

Can someone knowledgeable in this area look into the issue?
I have 100% reproduction of the bug, I can gather whatever logs would be
needed.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list