[Bug 43872] The Witcher 3: some monsters are completely invisible
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Mar 2 15:33:21 CST 2018
https://bugs.winehq.org/show_bug.cgi?id=43872
--- Comment #48 from Shmerl <shtetldik at gmail.com> ---
I tested Wine master (which is currently wine-3.3), and the fix for invisible
monsters works for Mesa indeed, but still freezes my GPU.
Configuration:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.23.0
/ 4.15.4, LLVM 5.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.1.0-devel
(git-51562ea7a0)
Disabling GL_ARB_framebuffer_no_attachments prevents freezes, but as expected
leaves invisible monsters.
Hopefully now with patch in the source, some Mesa developers can debug the
freeze.
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