[Bug 44683] New: Kingdom Come: Deliverance: Torch doesn't work properly ( no illumination)
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Mar 7 12:23:17 CST 2018
https://bugs.winehq.org/show_bug.cgi?id=44683
Bug ID: 44683
Summary: Kingdom Come: Deliverance: Torch doesn't work properly
(no illumination)
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs at winehq.org
Reporter: ben at tokidev.fr
Distribution: ---
Created attachment 60692
--> https://bugs.winehq.org/attachment.cgi?id=60692
+d3d_shader log of the suspected cause
This is on nvidia proprietary driver (although it seems to be replicated by
other users based on
[this](https://forum.kingdomcomerpg.com/t/linux-running-kc-d-with-wine/41173)
topic in the official games forum and is likely not hardware-dependent).
The bug occurs on 3.3, 3.3-staging (the new 3.x rebased fork), and
2.21-staging.
Basically, when the main character (and only him - NPCs with torches do not
seem to be affected) pulls out his torch from the inventory, no illumination is
produced. To be more precise, the illumination effect appears to be there but
blocked by something in front of the character; moving the point of view from
left to right very quickly shows the effect I'm talking about - the
illumination will briefly appear on the left/right but disappears as soon as
the movement stops.
I - perhaps mistakenly - assumed it may be a shader issue because the only
relevant log output when it occurs is a series of shader fixmes; the lines in
question only appear when the torch is enabled. I've attached a log of the
relevant section of the output with +d3d_shader to this bug report.
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