[Bug 44743] New: Segfault in Wine-d3d. Affected; Anno1404, LAA flag set

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 15 17:10:50 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44743

            Bug ID: 44743
           Summary: Segfault in Wine-d3d. Affected; Anno1404, LAA flag set
           Product: Wine
           Version: 3.2
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: aphid.mmonly at gmail.com
      Distribution: ---

Created attachment 60753
  --> https://bugs.winehq.org/attachment.cgi?id=60753
Stack backtrace and loaded libraries

To reproduce the specific segfault: 

1) Install Anno1404, either the steam version or the GoG one. 
2) Patch the I.A.A.M. mod over Anno 1404 
3) Apply the '4gb patch' to the result (or flag the executable as
large-address-aware). 
4) Launch the game, play a big map for about 60-70 minutes (or leave it running
for that long). 

Wined3d will segfault at address (+0x34dee) (0x0033f038), according to winedbg. 
See the attached file for more information. 

As far as I've tested, it's always that exact spot where the fault happens.
Without a debugger attached, a user would experience a freezing program. If ran
in full-screen mode, it will also lock up your X session, requiring the user to
terminate the wine application from another tty console.

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