[Bug 44623] The Witcher 3: Wine d3dx11 capped to 60Hz/fps

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 19 15:09:27 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44623

--- Comment #15 from Sveinar Søpler <cybermax at dexter.no> ---
@Henri Verbeet
I agree :)

We could debate "works as it is intended" tho, cos for ME as a user, seeing the
right thing happen on my screen when flipping a switch = "intended", but i
guess from a coding perspective that is not good enough :)

What is the main difference in how it is supposed to work when comparing
dx9/ogl and dx11 and the behaviour of enabling/disabling vsync? Again, im
seeing this from a user perspective, so eg. in a dx9 app, i can flip the vsync
option, and see vsync fps is capped at monitor hz, flipping it off the fps is
"free".

After the hack i did + the staging patch, this also works exactly the same with
dx11, but as you say: this is not intended. Elaborate.

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