[Bug 43849] Heroes of the Storm; crashes when Call Mech effect is on-screen

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 27 13:55:37 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=43849

--- Comment #21 from themainliner <themainliner at hotmail.com> ---
I tried this always round (except the correct way probably).

I added the dll overrides in winecfg (only). I set the dll's to (native,
builtin).

Then I set the overrides to (native).

Then I used winetricks to install d3dcompiler_43 d3dx11_42 d3dx11_43 d3dx9_42.
I couldn't install d3dcompiler_42 as this verb was not available in winetricks
(latest).

I all three test scenarios the game client (32-bit, -dx9) crashed when D.va's
Call Mech animation appeared on screen on any shader setting other than Low.

Did I test incorrectly, or which method was correct)?

Would a +loaddll trace or this method be beneficial?

[Wine-Staging 3.4]

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