[Bug 28520] Surface flips ignore vsync flags in ddraw (Claw, Diablo II, Imperium Galactica II, Incoming, Panzer General II, Unreal)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 28 11:43:17 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=28520

--- Comment #26 from Béla Gyebrószki <gyebro69 at gmail.com> ---
(In reply to Henri Verbeet from comment #25)
> This should be fixed by commit 034e88e038e8114ec31261d88dece1e2691185fb.

The issue in Imperium Galactica II is fixed (that was bug #40369).

I can't test Incoming at the moment, because the game throws an exception after
the intro, could be a regression somewhere between 1.9.20 and 1.9.24, hasn't
investigated it yet.

Panzer General II (bug #32994) has serious redrawing issues when I move the
mouse pointer across the screen. The issue goes away if I revert
034e88e038e8114ec31261d88dece1e2691185fb. Apart from the redrawing issue, the
game seems to run at normal speed now.
Terminal output:
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f674,0x00000000), stub!
0009:fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from
32 to 8
0009:fixme:d3d:wined3d_device_reset Got unexpected backbuffer usage 0.
0009:fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from
32 to 8
0009:fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.

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