[Bug 44847] Burnout paradise black screen with anti-aliasing x16
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Mar 28 16:13:25 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=44847
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |DUPLICATE
Status|NEW |RESOLVED
--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> ---
The game is running out of address space:
008e:err:d3d:wined3d_debug_callback 0x196d340: "GL_OUT_OF_MEMORY error
generated. Failed to allocate CPU address space mapping for texture (consider
building 64-bit app).".
Bug 44846 is virtually identical, except that it's something around winepulse,
instead of the GL driver, to experience the memory allocation failure.
*** This bug has been marked as a duplicate of bug 44846 ***
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