[Bug 44847] Burnout paradise black screen with anti-aliasing x16

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 28 16:13:25 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=44847

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |DUPLICATE
             Status|NEW                         |RESOLVED

--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> ---
The game is running out of address space:

008e:err:d3d:wined3d_debug_callback 0x196d340: "GL_OUT_OF_MEMORY error
generated. Failed to allocate CPU address space mapping for texture (consider
building 64-bit app).".

Bug 44846 is virtually identical, except that it's something around winepulse,
instead of the GL driver, to experience the memory allocation failure.

*** This bug has been marked as a duplicate of bug 44846 ***

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