[Bug 28520] Surface flips ignore vsync flags in ddraw (Claw, Diablo II, Imperium Galactica II, Incoming, Panzer General II, Unreal)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Mar 31 02:03:55 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=28520
Józef Kucia <joseph.kucia at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Fixed by SHA1| |034e88e038e8114ec31261d88de
| |ce1e2691185fb
CC| |joseph.kucia at gmail.com
Resolution|--- |FIXED
--- Comment #27 from Józef Kucia <joseph.kucia at gmail.com> ---
(In reply to Henri Verbeet from comment #25)
> This should be fixed by commit 034e88e038e8114ec31261d88dece1e2691185fb.
Marking as fixed.
(In reply to Béla Gyebrószki from comment #26)
> Panzer General II (bug #32994) has serious redrawing issues when I move the
> mouse pointer across the screen. The issue goes away if I revert
> 034e88e038e8114ec31261d88dece1e2691185fb. Apart from the redrawing issue,
> the game seems to run at normal speed now.
Redrawing issues should be fixed by a362daeaf56e054c96d463edb2ae87e8956a6875.
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