[Bug 44514] Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue May 1 15:10:10 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=44514
--- Comment #11 from jean at langmatt.com ---
(In reply to nick from comment #10)
> (In reply to jean from comment #9)
> > I investigated a bit and found that the 32 limit is an OpenGL limit which
> > can only be bypassed by using bindless textures, but as the OpenGL wiki
> > says, they are not safe :
> > https://www.khronos.org/opengl/wiki/Bindless_Texture
> > It means that to resolve this bug, textures handling may need to be entirely
> > rewritten(not sure about this though).
>
> I checked with glxinfo and I have that opengl extension enable but it
> doesn't fix this bug so I guess it also has to be fixed through wine.
Yes, bindless textures needs to be manually implemented in wined3d's code to
work.
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