[Bug 45127] Tomb Raider 2013 : Most shaders render in blue color

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 3 14:28:20 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45127

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
          Component|directx-d3dx11              |directx-d3d

--- Comment #1 from Matteo Bruni <matteo.mystral at gmail.com> ---
Thank you for the bug report. It looks like this is the cause:

error: definitions of interface block `shader_in_out' do not match

Specifically, reg0 is declared with flat interpolation in only one of shaders
in the shader program and we're using GLSL 1.50 (the driver doesn't support
GLSL 4.40).

I have a guess at what's going wrong, I'm going to attach a hack for you to try
in a bit, in case you can build Wine yourself.

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