[Bug 45127] Tomb Raider 2013 : Most shaders render in blue color
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu May 3 14:28:20 CDT 2018
https://bugs.winehq.org/show_bug.cgi?id=45127
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|directx-d3dx11 |directx-d3d
--- Comment #1 from Matteo Bruni <matteo.mystral at gmail.com> ---
Thank you for the bug report. It looks like this is the cause:
error: definitions of interface block `shader_in_out' do not match
Specifically, reg0 is declared with flat interpolation in only one of shaders
in the shader program and we're using GLSL 1.50 (the driver doesn't support
GLSL 4.40).
I have a guess at what's going wrong, I'm going to attach a hack for you to try
in a bit, in case you can build Wine yourself.
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