[Bug 45204] Rendering issues in Guild Wars since 3.7

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 14 12:21:46 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=45204

--- Comment #3 from J V <jnvsor at gmail.com> ---
I didn't upgrade anything. I have a script that sets WINEPREFIX and PATH and
runs the game. I reproduce it with commands like so:

$ export WINEPREFIX="/mnt/data/Wine/Prefixes/GW"
$ PATH="$HOME/.local/share/lutris/runners/wine/3.7-x86_64/bin:$PATH" 
$ wine "$WINEPREFIX/drive_c/Program Files/Guild Wars/Gw.exe"

The only difference is that the bin folder for 3.6 is in my $PATH the first
time and the bin folder for 3.7 is in my $PATH the second time, so I can pick
which version I want to run the game under (The screenshots in question were
taken 30 seconds apart)

It also occurs on i386 and staging (both i386 and x86_64) builds at 3.7 and 3.8

I'm using a GTX 680 with nvidia driver version 390.48 on debian sid.

If no-one else can reproduce I might consider bisecting to find the offending
commit(s) but building wine is a royal pain that I haven't done in years so I'd
rather not if I can avoid it

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