[Bug 30550] Invisibles sprites in Rayman Origins

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 19 01:51:33 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=30550

--- Comment #21 from James Le Cuirot <chewi at gentoo.org> ---
Well I've tried 3.8-108-g48aeef69fc Staging, both with and without Gallium
Nine, and it still doesn't work, at least not on the Aim for the Eel level. I
have already passed the Air Electoons level and it didn't work back then either
but at that time, I figured it was supposed to look like that, strange as it
seems now. There must be some other factor at play here. I have a Radeon RX
480, how about you?

Proof that Gallium Nine is being used:
0009:fixme:module:load_dll Loader redirect from L"d3d9.dll" to L"d3d9-nine.dll"
0009:fixme:thread:SetThreadIdealProcessor (0xa4): stub
0009:fixme:d3d9nine:d3dadapter9_new 
Native Direct3D 9 is active.
For more information visit https://wiki.ixit.cz/d3d9

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