[Bug 38274] White water in Heroes VI (DXTn volume textures)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 19 05:21:57 CDT 2018


https://bugs.winehq.org/show_bug.cgi?id=38274

Stefan Dösinger <stefan at codeweavers.com> changed:

           What    |Removed                     |Added
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                 CC|                            |stefan at codeweavers.com

--- Comment #51 from Stefan Dösinger <stefan at codeweavers.com> ---
Mo78, this bug isn't easy to fix, logfiles won't help. The issue is that
there's no equivalent OpenGL functionality for this d3d feature. Now that the
S3TC patents expired we can probably write code to decompress the compressed
volumes and use uncompressed textures. You are welcome to give it a try :-)

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