[Bug 45260] No sound in-game in Watch_Dogs

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 6 09:12:33 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=45260

Adam Bolte <abolte at systemsaviour.com> changed:

           What    |Removed                     |Added
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                 CC|                            |abolte at systemsaviour.com

--- Comment #8 from Adam Bolte <abolte at systemsaviour.com> ---
Created attachment 62737
  --> https://bugs.winehq.org/attachment.cgi?id=62737
WINEDEBUG=+timestamp,+tid,+dsound wine FarCry4.exe, snippets from Wine 3.19

I've noticed what sounds like the same kind of behaviour from Far Cry 4. It's
another Ubisoft game which came out the same year as Watch_Dogs. The audio
works fine in the intro sections, but stops as soon as you get to the main menu
and gameplay.

Like Watch_Dogs, people are saying you need to set your audio to stereo and
various other tricks, even under Windows in some cases. There's an entire
thread about it here:
https://steamcommunity.com/app/298110/discussions/0/598198356169002715/

I've tried Wine 3.19, 3.19-staging, setting winecfg Audio to stereo, tried
three different sound cards, tried setting xaudio2_7 to native, tried setting
PulseAudio's daemon.conf to have

default-sample-rate = 48000
default-sample-channels = 2
default-channel-map = front-left,front-right

etc. Nothing I've tried has made any difference.

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