[Bug 44034] Starcraft II errors out on loading some maps

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 17 13:43:07 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44034

anton.sudak at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |anton.sudak at gmail.com

--- Comment #1 from anton.sudak at gmail.com ---
Got the same issue. Most of the maps from arcade crash on load with the
e_gfxErrorShaderCompileFailed.
When this error happens wine generates following logs:

0171:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0171:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
0171:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0170:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0170:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
0170:err:d3dcompiler:compile_shader HLSL shader parsing failed.
016f:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
016f:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
016f:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0171:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0171:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
0171:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0170:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0170:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
0170:err:d3dcompiler:compile_shader HLSL shader parsing failed.
016f:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
016f:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
016f:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0171:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
00dc:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
00dc:fixme:heap:GetPhysicallyInstalledSystemMemory stub: 0x33eba0
00dc:fixme:ntdll:NtQuerySystemInformationEx Relationship filtering not
implemented: 0x3
00dc:fixme:dc:GdiIsMetaPrintDC 0x80076

I discovered that switching client to 32-bit version resolves the issue.

Checked on wine-staging 3.18 with x64 prefix, Ubuntu 18.10.

glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: AMD TURKS (DRM 2.50.0 / 4.18.0-10-generic, LLVM 7.0.0)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.2.2
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.1 Mesa 18.2.2
OpenGL shading language version string: 1.40
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10

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