[Bug 44514] Elder Scrolls Online (Dragon Bones update) requires more than 32 samplers in pixel shaders with D3D11 renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 24 10:14:03 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=44514

--- Comment #20 from nick at look.ca ---
Sorry forgot to put the error message of why the patch failed, hee it is:

patching file dlls/kernel32/process.c
Hunk #1 succeeded at 2720 (offset 291 lines).
patching file dlls/wined3d/adapter_gl.c
Hunk #2 succeeded at 2083 (offset 9 lines).
patching file dlls/wined3d/context.c
Hunk #1 succeeded at 3808 (offset 3 lines).
patching file dlls/wined3d/device.c
Hunk #1 succeeded at 838 (offset 1 line).
patching file dlls/wined3d/glsl_shader.c
Hunk #3 succeeded at 7480 (offset 3 lines).
Hunk #4 succeeded at 11516 (offset 6 lines).
patching file dlls/wined3d/texture.c
Hunk #1 FAILED at 926.
Hunk #2 succeeded at 981 with fuzz 1 (offset 31 lines).
Hunk #3 succeeded at 990 (offset 31 lines).
Hunk #4 succeeded at 1074 with fuzz 2 (offset 15 lines).
1 out of 4 hunks FAILED -- saving rejects to file dlls/wined3d/texture.c.rej
patching file dlls/wined3d/view.c
Hunk #1 succeeded at 851 with fuzz 1 (offset 7 lines).
patching file dlls/wined3d/wined3d_gl.h
patching file dlls/wined3d/wined3d_private.h
Hunk #1 succeeded at 1426 (offset 8 lines).
Hunk #2 succeeded at 2983 (offset 6 lines).
Hunk #3 succeeded at 3076 (offset 1 line).
Hunk #4 succeeded at 3384 (offset -33 lines).
Hunk #5 succeeded at 3919 (offset 13 lines).
==> ERROR: A failure occurred in prepare().
    Aborting...

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