[Bug 46164] Graphics blurry/garbled in Unigine Superposition

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 25 06:08:13 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=46164

Józef Kucia <joseph.kucia at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
     Ever confirmed|0                           |1
          Component|-unknown                    |directx-d3d
             Status|UNCONFIRMED                 |NEW
                 CC|                            |joseph.kucia at gmail.com

--- Comment #1 from Józef Kucia <joseph.kucia at gmail.com> ---
It happens because we don't unbind textures in wined3d. The attached hack
should fix the issue in "DirectX" mode.

I submitted more proper patches a while ago:
https://www.winehq.org/pipermail/wine-patches/2017-March/159151.html
Unfortunately, in order to get it fixed we have to convert all D3D client
libraries to SRVs. It is a bit involved since the proper solution is to move
sampler states and texture stateblocks code outside wined3d core.

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