[Bug 46207] New: shaders broken in EVE Online

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 28 04:35:12 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=46207

            Bug ID: 46207
           Summary: shaders broken in EVE Online
           Product: Wine
           Version: unspecified
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3dx11
          Assignee: wine-bugs at winehq.org
          Reporter: n.andrew.walsh at gmail.com
      Distribution: ---

Created attachment 62889
  --> https://bugs.winehq.org/attachment.cgi?id=62889
A combat site in EVE, which is surrounded by a giant black cube because of
broken shaders

Setting shaders to "high" quality in the graphics menu causes some shader
elements in EVE Online to render incorrectly. Notably in the new Abyssal sites,
as well as stars, around certain stargates, stations, and in certain anomaly
sites. 

Józef Kucia submitted changes to the shaders in 3.16 and 3.17, which was around
when I started having the problem. I'm not sure if it's a regression, or just
work that still needs to be done. I've attached a screenshot to show what it
looks like: rather than a haze or gas-cloud effect, the whole site is
surrounded by a giant black cube. When inside this cube, visibility is poor,
most assets are invisible, and it's difficult to play.

Cheers.

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