[Bug 46208] New: Elite Dangerous is unstable in wine-devel

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Nov 28 13:21:35 CST 2018


https://bugs.winehq.org/show_bug.cgi?id=46208

            Bug ID: 46208
           Summary: Elite Dangerous is unstable in wine-devel
           Product: Wine
           Version: 3.21
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: ntdll
          Assignee: wine-bugs at winehq.org
          Reporter: brendan at redmandi.com
      Distribution: ---

When using wine-devel v3.21, Elite Dangerous is unstable and will usually
freeze before finishing the opening video (but will sometimes get as far as
shader compilation).

When attaching a debugger, it looks like all processes are waiting for an
event.

The program needs to be killed with a 'kill -9'.

The workaround is to run Elite with 'taskset -c 0', but it also appears to
progress further if you run with 'WINEDEBUG=+relay'.

This leads me to believe the issue is one of timing (as opposed to
multi-threading).

When using wine-staging v3.21, Elite has no such problems and runs perfectly.

A git bi-sect led me to find that the reason for this was a single patch:
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-futex-condition-var

Applying just this patch to wine-devel v3.21 results in the game running fine.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list